- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
40 lines
1 KiB
YAML
40 lines
1 KiB
YAML
name: Build godot-cpp
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description: Build godot-cpp with the provided options.
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inputs:
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bin:
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description: Path to the Godot binary.
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required: true
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type: string
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scons-flags:
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description: Additional SCons flags.
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type: string
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scons-cache:
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description: The SCons cache path.
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default: ${{ github.workspace }}/.scons_cache/
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type: string
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godot-cpp-branch:
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description: The godot-cpp branch.
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default: master
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type: string
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runs:
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using: composite
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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submodules: recursive
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repository: godotengine/godot-cpp
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ref: ${{ inputs.godot-cpp-branch }}
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path: godot-cpp
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- name: Extract API
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shell: sh
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run: ${{ inputs.bin }} --headless --dump-gdextension-interface --dump-extension-api
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- name: SCons Build
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shell: sh
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env:
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SCONS_CACHE: ${{ inputs.scons-cache }}
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run: scons --directory=./godot-cpp/test "gdextension_dir=${{ github.workspace }}" ${{ inputs.scons-flags }}
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