- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
49 lines
1.3 KiB
YAML
49 lines
1.3 KiB
YAML
name: 🍏 iOS Builds
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on:
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workflow_call:
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workflow_dispatch:
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# Global Settings
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env:
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SCONS_FLAGS: >-
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dev_mode=yes
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module_text_server_fb_enabled=yes
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debug_symbols=no
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jobs:
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ios-template:
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# From https://docs.github.com/en/actions/how-tos/write-workflows/choose-where-workflows-run/choose-the-runner-for-a-job#choosing-github-hosted-runners
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runs-on: macos-latest
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name: Template (target=template_release)
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timeout-minutes: 60
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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with:
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submodules: recursive
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# From https://github.com/actions/runner-images/blob/main/images/macos
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- name: Select Xcode 26
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run: sudo xcode-select -s /Applications/Xcode_26.0.1.app
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- name: Restore Godot build cache
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uses: ./.github/actions/godot-cache-restore
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continue-on-error: true
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- name: Setup Python and SCons
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uses: ./.github/actions/godot-deps
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- name: Compilation (arm64)
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uses: ./.github/actions/godot-build
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with:
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scons-flags: ${{ env.SCONS_FLAGS }}
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platform: ios
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target: template_release
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- name: Save Godot build cache
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uses: ./.github/actions/godot-cache-save
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continue-on-error: true
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- name: Upload artifact
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uses: ./.github/actions/upload-artifact
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