- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
18 lines
940 B
XML
18 lines
940 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="InputEventPanGesture" inherits="InputEventGesture" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Represents a panning touch gesture.
|
|
</brief_description>
|
|
<description>
|
|
Stores information about pan gestures. A pan gesture is performed when the user swipes the touch screen with two fingers. It's typically used for panning/scrolling.
|
|
[b]Note:[/b] On Android, this requires the [member ProjectSettings.input_devices/pointing/android/enable_pan_and_scale_gestures] project setting to be enabled.
|
|
</description>
|
|
<tutorials>
|
|
<link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
|
|
</tutorials>
|
|
<members>
|
|
<member name="delta" type="Vector2" setter="set_delta" getter="get_delta" default="Vector2(0, 0)">
|
|
Panning amount since last pan event.
|
|
</member>
|
|
</members>
|
|
</class>
|