- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
22 lines
980 B
XML
22 lines
980 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="RDAttachmentFormat" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Attachment format (used by [RenderingDevice]).
|
|
</brief_description>
|
|
<description>
|
|
This object is used by [RenderingDevice].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="36">
|
|
The attachment's data format.
|
|
</member>
|
|
<member name="samples" type="int" setter="set_samples" getter="get_samples" enum="RenderingDevice.TextureSamples" default="0">
|
|
The number of samples used when sampling the attachment.
|
|
</member>
|
|
<member name="usage_flags" type="int" setter="set_usage_flags" getter="get_usage_flags" default="0">
|
|
The attachment's usage flags, which determine what can be done with it.
|
|
</member>
|
|
</members>
|
|
</class>
|