- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
19 lines
1.1 KiB
XML
19 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Texture2DRD" inherits="Texture2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Texture for 2D that is bound to a texture created on the [RenderingDevice].
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</brief_description>
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<description>
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This texture class allows you to use a 2D texture created directly on the [RenderingDevice] as a texture for materials, meshes, etc.
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[b]Note:[/b] [Texture2DRD] is intended for low-level usage with [RenderingDevice]. For most use cases, use [Texture2D] instead.
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</description>
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<tutorials>
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<link title="Compute Texture demo">https://godotengine.org/asset-library/asset/2764</link>
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</tutorials>
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<members>
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<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
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<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid">
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The RID of the texture object created on the [RenderingDevice].
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</member>
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</members>
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</class>
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