- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
35 lines
1.1 KiB
Python
35 lines
1.1 KiB
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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from SCons.Script import Glob
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from platform_methods import setup_swift_builder
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Import("env")
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env_apple_embedded = env.Clone()
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# Enable module support
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env_apple_embedded.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
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# Configure Swift builder
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apple_platform = env["APPLE_PLATFORM"]
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sdk_path = env["APPLE_SDK_PATH"]
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current_path = Dir(".").abspath
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bridging_header_filename = "bridging_header_apple_embedded.h"
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swift_files = Glob("*.swift")
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swift_file_names = list(map(lambda f: f.name, swift_files))
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setup_swift_builder(
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env_apple_embedded, apple_platform, sdk_path, current_path, bridging_header_filename, swift_file_names
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)
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# Use bundled Vulkan headers
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vulkan_dir = "#thirdparty/vulkan"
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env_apple_embedded.Prepend(CPPPATH=[vulkan_dir, vulkan_dir + "/include"])
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# Use bundled metal-cpp headers
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env_apple_embedded.Prepend(CPPPATH=["#thirdparty/metal-cpp"])
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# Driver source files
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env_apple_embedded.add_source_files(env_apple_embedded.drivers_sources, "*.mm")
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env_apple_embedded.add_source_files(env_apple_embedded.drivers_sources, "*.swift")
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