- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
45 lines
971 B
Python
45 lines
971 B
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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env_backtrace = env.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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thirdparty_dir = "#thirdparty/libbacktrace/"
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thirdparty_sources = [
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"atomic.c",
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"dwarf.c",
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"fileline.c",
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"posix.c",
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"print.c",
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"sort.c",
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"state.c",
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"backtrace.c",
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"simple.c",
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"pecoff.c",
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"read.c",
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"alloc.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_backtrace.Prepend(CPPPATH=[thirdparty_dir])
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env_thirdparty = env_backtrace.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.drivers_sources += thirdparty_obj
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# Godot source files
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driver_obj = []
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env_backtrace.add_source_files(driver_obj, "*.cpp")
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env.drivers_sources += driver_obj
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# Needed to force rebuilding the driver files when the thirdparty library is updated.
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env.Depends(driver_obj, thirdparty_obj)
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