AeThex-Engine-Core/engine/drivers/backtrace/SCsub
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

45 lines
971 B
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
env_backtrace = env.Clone()
# Thirdparty source files
thirdparty_obj = []
thirdparty_dir = "#thirdparty/libbacktrace/"
thirdparty_sources = [
"atomic.c",
"dwarf.c",
"fileline.c",
"posix.c",
"print.c",
"sort.c",
"state.c",
"backtrace.c",
"simple.c",
"pecoff.c",
"read.c",
"alloc.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_backtrace.Prepend(CPPPATH=[thirdparty_dir])
env_thirdparty = env_backtrace.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.drivers_sources += thirdparty_obj
# Godot source files
driver_obj = []
env_backtrace.add_source_files(driver_obj, "*.cpp")
env.drivers_sources += driver_obj
# Needed to force rebuilding the driver files when the thirdparty library is updated.
env.Depends(driver_obj, thirdparty_obj)