AeThex-Engine-Core/engine/drivers/gles3/rasterizer_util_gles3.h

51 lines
2.6 KiB
C++

/**************************************************************************/
/* rasterizer_util_gles3.h */
/**************************************************************************/
/* This file is part of: */
/* AETHEX ENGINE */
/* https://aethex.dev */
/**************************************************************************/
/* Copyright (c) 2014-present AETHEX ENGINE contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include <cstdint>
// This class is meant to hold static utility methods with minimal dependencies.
class RasterizerUtilGLES3 {
private:
static bool gles_over_gl;
public:
static void set_gles_over_gl(bool p_gles_over_gl) {
gles_over_gl = p_gles_over_gl;
}
static bool is_gles_over_gl() {
return gles_over_gl;
}
static void clear_depth(float p_depth);
static void clear_stencil(int32_t p_stencil);
};