AeThex-Engine-Core/engine/editor/icons/SCsub
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

24 lines
522 B
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
import os
import editor_icons_builders
# Editor's own icons
icon_sources = Glob("*.svg")
# Module icons
for path in env.module_icons_paths:
if not os.path.isabs(path):
icon_sources += Glob(f"#{path}/*.svg") # Built-in.
else:
icon_sources += Glob(f"{path}/*.svg") # Custom.
env.CommandNoCache(
"#editor/themes/editor_icons.gen.h",
icon_sources,
env.Run(editor_icons_builders.make_editor_icons_action),
)