- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
25 lines
908 B
Python
25 lines
908 B
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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Import("env_modules")
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env_camera = env_modules.Clone()
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if env["platform"] in ["windows", "macos", "linuxbsd", "android"]:
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env_camera.add_source_files(env.modules_sources, "register_types.cpp")
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if env["platform"] == "windows":
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env_camera.add_source_files(env.modules_sources, "camera_win.cpp")
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elif env["platform"] == "macos":
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env_camera.add_source_files(env.modules_sources, "camera_macos.mm")
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elif env["platform"] == "android":
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env_camera.add_source_files(env.modules_sources, "camera_android.cpp")
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env.Append(LIBS=["camera2ndk", "mediandk"])
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elif env["platform"] == "linuxbsd":
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env_camera.add_source_files(env.modules_sources, "camera_linux.cpp")
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env_camera.add_source_files(env.modules_sources, "camera_feed_linux.cpp")
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env_camera.add_source_files(env.modules_sources, "buffer_decoder.cpp")
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