AeThex-Engine-Core/engine/modules/camera/SCsub
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

25 lines
908 B
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
Import("env_modules")
env_camera = env_modules.Clone()
if env["platform"] in ["windows", "macos", "linuxbsd", "android"]:
env_camera.add_source_files(env.modules_sources, "register_types.cpp")
if env["platform"] == "windows":
env_camera.add_source_files(env.modules_sources, "camera_win.cpp")
elif env["platform"] == "macos":
env_camera.add_source_files(env.modules_sources, "camera_macos.mm")
elif env["platform"] == "android":
env_camera.add_source_files(env.modules_sources, "camera_android.cpp")
env.Append(LIBS=["camera2ndk", "mediandk"])
elif env["platform"] == "linuxbsd":
env_camera.add_source_files(env.modules_sources, "camera_linux.cpp")
env_camera.add_source_files(env.modules_sources, "camera_feed_linux.cpp")
env_camera.add_source_files(env.modules_sources, "buffer_decoder.cpp")