- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
23 lines
875 B
XML
23 lines
875 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GDScriptSyntaxHighlighter" inherits="EditorSyntaxHighlighter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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A GDScript syntax highlighter that can be used with [TextEdit] and [CodeEdit] nodes.
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</brief_description>
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<description>
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[b]Note:[/b] This class can only be used for editor plugins because it relies on editor settings.
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[codeblocks]
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[gdscript]
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var code_preview = TextEdit.new()
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var highlighter = GDScriptSyntaxHighlighter.new()
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code_preview.syntax_highlighter = highlighter
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[/gdscript]
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[csharp]
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var codePreview = new TextEdit();
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var highlighter = new GDScriptSyntaxHighlighter();
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codePreview.SyntaxHighlighter = highlighter;
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[/csharp]
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[/codeblocks]
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</description>
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<tutorials>
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</tutorials>
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</class>
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