- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
19 lines
1,021 B
XML
19 lines
1,021 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFTexture" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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GLTFTexture represents a texture in a glTF file.
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</brief_description>
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<description>
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</description>
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<tutorials>
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<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
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</tutorials>
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<members>
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<member name="sampler" type="int" setter="set_sampler" getter="get_sampler" default="-1">
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ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).
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</member>
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<member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="-1">
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The index of the image associated with this texture, see [method GLTFState.get_images]. If -1, then this texture does not have an image assigned.
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</member>
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</members>
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</class>
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