AeThex-Engine-Core/engine/modules/mono/thirdparty/mono_delegates.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

38 lines
1.2 KiB
C++

// Adapted from monovm.h and assembly-functions.h to match coreclr_delegates.h.
// https://github.com/dotnet/runtime/blob/27a7fe5c4bbe0762c231b2a46162e60ee04f3cde/src/mono/mono/mini/monovm.h
// https://github.com/dotnet/runtime/blob/27a7fe5c4bbe0762c231b2a46162e60ee04f3cde/src/native/public/mono/metadata/details/assembly-functions.h
#ifndef _MONO_DELEGATES_H_
#define _MONO_DELEGATES_H_
#include "mono_types.h"
typedef MonoAssembly *(*MonoAssemblyPreLoadFunc)(
MonoAssemblyName *aname,
char **assemblies_path,
void* user_data);
typedef void (*mono_install_assembly_preload_hook_fn)(
MonoAssemblyPreLoadFunc func,
void *user_data);
typedef const char *(*mono_assembly_name_get_name_fn)(MonoAssemblyName *aname);
typedef const char *(*mono_assembly_name_get_culture_fn)(MonoAssemblyName *aname);
typedef MonoImage *(*mono_image_open_from_data_with_name_fn)(
char *data,
uint32_t data_len,
mono_bool need_copy,
/*out*/ MonoImageOpenStatus *status,
mono_bool refonly,
const char *name);
typedef MonoAssembly *(*mono_assembly_load_from_full_fn)(
MonoImage *image,
const char *fname,
/*out*/ MonoImageOpenStatus *status,
mono_bool refonly);
#endif // _MONO_DELEGATES_H_