- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
30 lines
1.2 KiB
XML
30 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="OggPacketSequence" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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A sequence of Ogg packets.
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</brief_description>
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<description>
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A sequence of Ogg packets.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_length" qualifiers="const">
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<return type="float" />
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<description>
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The length of this stream, in seconds.
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</description>
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</method>
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</methods>
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<members>
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<member name="granule_positions" type="PackedInt64Array" setter="set_packet_granule_positions" getter="get_packet_granule_positions" default="PackedInt64Array()">
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Contains the granule positions for each page in this packet sequence.
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</member>
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<member name="packet_data" type="Array[]" setter="set_packet_data" getter="get_packet_data" default="[]">
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Contains the raw packets that make up this OggPacketSequence.
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</member>
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<member name="sampling_rate" type="float" setter="set_sampling_rate" getter="get_sampling_rate" default="0.0">
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Holds sample rate information about this sequence. Must be set by another class that actually understands the codec.
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</member>
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</members>
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</class>
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