AeThex-Engine-Core/engine/modules/openxr/doc_classes/OpenXRSpatialCapabilityConfigurationMicroQrCode.xml
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🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
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Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
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2026-02-23 05:01:56 +00:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="OpenXRSpatialCapabilityConfigurationMicroQrCode" inherits="OpenXRSpatialCapabilityConfigurationBaseHeader" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Configuration header for QR code markers.
</brief_description>
<description>
Configuration header for QR code markers. Pass this to [method OpenXRSpatialEntityExtension.create_spatial_context] to create a spatial context that can detect QR code markers.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_enabled_components" qualifiers="const">
<return type="PackedInt64Array" />
<description>
Returns the components enabled by this configuration.
[b]Note:[/b] Only valid after this configuration was used to create a spatial context.
</description>
</method>
</methods>
</class>