- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
40 lines
1.6 KiB
XML
40 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="OpenXRSpatialComponentData" inherits="RefCounted" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Object for storing OpenXR spatial entity component data.
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</brief_description>
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<description>
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Object for storing OpenXR spatial entity component data.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_get_component_type" qualifiers="virtual const">
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<return type="int" />
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<description>
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Return the component type for the component we store data for.
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</description>
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</method>
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<method name="_get_structure_data" qualifiers="virtual const">
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<return type="int" />
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<param index="0" name="next" type="int" />
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<description>
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Return a pointer to the structure data that will be submitted along with the snapshot query. This pointer must remain valid as long as this object is instantiated.
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</description>
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</method>
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<method name="_set_capacity" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="capacity" type="int" />
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<description>
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Set the expected capacity as provided by the spatial entities query system. Buffers should be initialized with the correct storage.
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</description>
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</method>
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<method name="set_capacity">
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<return type="void" />
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<param index="0" name="capacity" type="int" />
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<description>
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Set the expected capacity as provided by the spatial entities query system. Buffers should be initialized with the correct storage.
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</description>
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</method>
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</methods>
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</class>
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