- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
27 lines
1.2 KiB
XML
27 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="OpenXRSpatialContextPersistenceConfig" inherits="OpenXRStructureBase" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Configuration header for spatial persistence.
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</brief_description>
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<description>
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Configuration header for spatial persistence. Pass this to [method OpenXRSpatialEntityExtension.create_spatial_context] as the next parameter to create a spatial context with spatial persistence capabilities.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_persistence_context">
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<return type="void" />
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<param index="0" name="persistence_context" type="RID" />
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<description>
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Adds a persistence context to this configuration. You must add at least one persistence context to create a valid configuration. You can create a persistence context by calling [method OpenXRSpatialAnchorCapability.create_persistence_context].
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</description>
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</method>
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<method name="remove_persistence_context">
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<return type="void" />
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<param index="0" name="persistence_context" type="RID" />
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<description>
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Removes a persistence context.
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</description>
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</method>
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</methods>
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</class>
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