- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
33 lines
1.3 KiB
XML
33 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="OpenXRSpatialQueryResultData" inherits="OpenXRSpatialComponentData" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Object for storing the main query result data.
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</brief_description>
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<description>
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Object for storing the main query result data when calling [method OpenXRSpatialEntityExtension.query_snapshot]. This must always be the first component requested.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_capacity" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of entities that were retrieved.
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</description>
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</method>
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<method name="get_entity_id" qualifiers="const">
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<return type="int" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the entity id ([code]XrSpatialEntityIdEXT[/code]) for the entity at this [param index].
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</description>
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</method>
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<method name="get_entity_state" qualifiers="const">
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<return type="int" enum="OpenXRSpatialEntityTracker.EntityTrackingState" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the entity state for the entity at this [param index].
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</description>
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</method>
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</methods>
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</class>
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