AeThex-Engine-Core/engine/scene/gui/virtual_joystick.h

133 lines
4.8 KiB
C++

/**************************************************************************/
/* virtual_joystick.h */
/**************************************************************************/
/* This file is part of: */
/* AETHEX ENGINE */
/* https://aethex.dev */
/**************************************************************************/
/* Copyright (c) 2014-present AETHEX ENGINE contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "scene/gui/control.h"
class VirtualJoystick : public Control {
GDCLASS(VirtualJoystick, Control);
public:
enum JoystickMode {
JOYSTICK_FIXED,
JOYSTICK_DYNAMIC,
JOYSTICK_FOLLOWING,
};
enum VisibilityMode {
VISIBILITY_ALWAYS,
VISIBILITY_WHEN_TOUCHED,
};
private:
JoystickMode joystick_mode = JOYSTICK_FIXED;
float joystick_size = 100.0f;
float tip_size = 50.0f;
float deadzone_ratio = 0.0f;
float clampzone_ratio = 1.0f;
Vector2 initial_offset_ratio = Vector2(0.5, 0.5);
StringName action_left = "ui_left";
StringName action_right = "ui_right";
StringName action_up = "ui_up";
StringName action_down = "ui_down";
VisibilityMode visibility = VISIBILITY_ALWAYS;
struct ThemeCache {
Color ring_normal_color;
Color tip_normal_color;
Color ring_pressed_color;
Color tip_pressed_color;
} theme_cache;
bool is_pressed = false;
bool has_input = false;
bool has_moved = false;
Vector2 raw_input_vector;
Vector2 input_vector;
bool is_flick_canceled = false;
int touch_index = -1;
Vector2 joystick_pos;
Vector2 tip_pos;
Ref<Texture2D> joystick_texture;
Ref<Texture2D> tip_texture;
void _update_joystick(const Vector2 &p_pos);
void _handle_input_actions();
void _reset();
protected:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
static void _bind_methods();
public:
Vector2 get_joystick_position() const;
void set_joystick_mode(JoystickMode p_mode);
JoystickMode get_joystick_mode() const;
void set_joystick_size(float p_size);
float get_joystick_size() const;
void set_tip_size(float p_size);
float get_tip_size() const;
void set_deadzone_ratio(float p_ratio);
float get_deadzone_ratio() const;
void set_clampzone_ratio(float p_ratio);
float get_clampzone_ratio() const;
void set_initial_offset_ratio(const Vector2 &p_ratio);
Vector2 get_initial_offset_ratio() const;
void set_action_left(const StringName &p_action);
StringName get_action_left() const;
void set_action_right(const StringName &p_action);
StringName get_action_right() const;
void set_action_up(const StringName &p_action);
StringName get_action_up() const;
void set_action_down(const StringName &p_action);
StringName get_action_down() const;
void set_visibility_mode(VisibilityMode p_mode);
VisibilityMode get_visibility_mode() const;
void set_joystick_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_joystick_texture() const;
void set_tip_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_tip_texture() const;
};
VARIANT_ENUM_CAST(VirtualJoystick::JoystickMode);
VARIANT_ENUM_CAST(VirtualJoystick::VisibilityMode);