- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
12 lines
277 B
C++
12 lines
277 B
C++
#pragma once
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#ifndef __CVTT_CONFIG_H__
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#define __CVTT_CONFIG_H__
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#if (defined(_M_IX86_FP) && _M_IX86_FP >= 2) || defined(_M_X64) || defined(__SSE2__)
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#define CVTT_USE_SSE2
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#endif
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// Define this to compile everything as a single source file
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//#define CVTT_SINGLE_FILE
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#endif
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