- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
35 lines
869 B
C++
35 lines
869 B
C++
#include <stdint.h>
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namespace cvtt
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{
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namespace Tables
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{
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namespace ETC2
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{
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const int16_t g_thModifierTable[8] =
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{
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3, 6, 11, 16, 23, 32, 41, 64
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};
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const int16_t g_alphaModifierTablePositive[16][4] =
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{
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{ 2, 5, 8, 14, },
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{ 2, 6, 9, 12, },
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{ 1, 4, 7, 12, },
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{ 1, 3, 5, 12, },
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{ 2, 5, 7, 11, },
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{ 2, 6, 8, 10, },
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{ 3, 6, 7, 10, },
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{ 2, 4, 7, 10, },
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{ 1, 5, 7, 9, },
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{ 1, 4, 7, 9, },
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{ 1, 3, 7, 9, },
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{ 1, 4, 6, 9, },
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{ 2, 3, 6, 9, },
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{ 0, 1, 2, 9, },
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{ 3, 5, 7, 8, },
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{ 2, 4, 6, 8, },
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};
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}
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}
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}
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