AeThex-Engine-Core/engine/thirdparty/cvtt/ConvectionKernels_Util.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

21 lines
596 B
C++

#pragma once
#include "ConvectionKernels_ParallelMath.h"
namespace cvtt
{
struct PixelBlockU8;
struct PixelBlockS8;
struct Options;
}
namespace cvtt
{
namespace Util
{
// Signed input blocks are converted into unsigned space, with the maximum value being 254
void BiasSignedInput(PixelBlockU8 inputNormalized[ParallelMath::ParallelSize], const PixelBlockS8 inputSigned[ParallelMath::ParallelSize]);
void FillWeights(const Options &options, float channelWeights[4]);
void ComputeTweakFactors(int tweak, int range, float *outFactors);
}
}