AeThex-Engine-Core/engine/thirdparty/embree/common/math/obbox.h
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🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

39 lines
952 B
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "bbox.h"
#include "linearspace3.h"
namespace embree
{
/*! Oriented bounding box */
template<typename T>
struct OBBox
{
public:
__forceinline OBBox () {}
__forceinline OBBox (EmptyTy)
: space(one), bounds(empty) {}
__forceinline OBBox (const BBox<T>& bounds)
: space(one), bounds(bounds) {}
__forceinline OBBox (const LinearSpace3<T>& space, const BBox<T>& bounds)
: space(space), bounds(bounds) {}
friend embree_ostream operator<<(embree_ostream cout, const OBBox& p) {
return cout << "{ space = " << p.space << ", bounds = " << p.bounds << "}";
}
public:
LinearSpace3<T> space; //!< orthonormal transformation
BBox<T> bounds; //!< bounds in transformed space
};
typedef OBBox<Vec3f> OBBox3f;
typedef OBBox<Vec3fa> OBBox3fa;
}