- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
33 lines
582 B
C++
33 lines
582 B
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "sse.h"
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#if defined(__AVX512VL__)
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#include "vboolf8_avx512.h"
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#include "vboold4_avx512.h"
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#else
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#include "vboolf8_avx.h"
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#include "vboold4_avx.h"
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#endif
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#if defined(__AVX2__)
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#include "vint8_avx2.h"
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#include "vuint8_avx2.h"
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#if defined(__X86_64__)
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#include "vllong4_avx2.h"
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#endif
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#else
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#include "vint8_avx.h"
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#include "vuint8_avx.h"
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#endif
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#include "vfloat8_avx.h"
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#if defined(__X86_64__)
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#include "vdouble4_avx.h"
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#endif
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#if defined(__AVX512F__)
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#include "avx512.h"
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#endif
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