AeThex-Engine-Core/engine/thirdparty/embree/kernels/common/accelinstance.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

41 lines
891 B
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "accel.h"
#include "builder.h"
namespace embree
{
class AccelInstance : public Accel
{
public:
AccelInstance (AccelData* accel, Builder* builder, Intersectors& intersectors)
: Accel(AccelData::TY_ACCEL_INSTANCE,intersectors), accel(accel), builder(builder) {}
void immutable () {
builder.reset(nullptr);
}
public:
void build () {
if (builder) builder->build();
bounds = accel->bounds;
}
void deleteGeometry(size_t geomID) {
if (accel ) accel->deleteGeometry(geomID);
if (builder) builder->deleteGeometry(geomID);
}
void clear() {
if (accel) accel->clear();
if (builder) builder->clear();
}
private:
std::unique_ptr<AccelData> accel;
std::unique_ptr<Builder> builder;
};
}