AeThex-Engine-Core/engine/thirdparty/embree/kernels/common/accelset.cpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

17 lines
668 B
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#include "accelset.h"
#include "scene.h"
namespace embree
{
AccelSet::AccelSet (Device* device, Geometry::GType gtype, size_t numItems, size_t numTimeSteps)
: Geometry(device,gtype,(unsigned int)numItems,(unsigned int)numTimeSteps), boundsFunc(nullptr) {}
AccelSet::IntersectorN::IntersectorN (ErrorFunc error)
: intersect((IntersectFuncN)error), occluded((OccludedFuncN)error), name(nullptr) {}
AccelSet::IntersectorN::IntersectorN (IntersectFuncN intersect, OccludedFuncN occluded, const char* name)
: intersect(intersect), occluded(occluded), name(name) {}
}