- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
17 lines
668 B
C++
17 lines
668 B
C++
// Copyright 2009-2021 Intel Corporation
|
|
// SPDX-License-Identifier: Apache-2.0
|
|
|
|
#include "accelset.h"
|
|
#include "scene.h"
|
|
|
|
namespace embree
|
|
{
|
|
AccelSet::AccelSet (Device* device, Geometry::GType gtype, size_t numItems, size_t numTimeSteps)
|
|
: Geometry(device,gtype,(unsigned int)numItems,(unsigned int)numTimeSteps), boundsFunc(nullptr) {}
|
|
|
|
AccelSet::IntersectorN::IntersectorN (ErrorFunc error)
|
|
: intersect((IntersectFuncN)error), occluded((OccludedFuncN)error), name(nullptr) {}
|
|
|
|
AccelSet::IntersectorN::IntersectorN (IntersectFuncN intersect, OccludedFuncN occluded, const char* name)
|
|
: intersect(intersect), occluded(occluded), name(name) {}
|
|
}
|