- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
48 lines
2.1 KiB
C++
48 lines
2.1 KiB
C++
/*
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** Copyright (c) 2021 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a copy
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** of this software and/or associated documentation files (the "Materials"),
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** to deal in the Materials without restriction, including without limitation
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** the rights to use, copy, modify, merge, publish, distribute, sublicense,
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** and/or sell copies of the Materials, and to permit persons to whom the
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** Materials are furnished to do so, subject to the following conditions:
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**
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** The above copyright notice and this permission notice shall be included in
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** all copies or substantial portions of the Materials.
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**
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** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
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** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
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** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
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** IN THE MATERIALS.
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*/
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#ifndef GLSLextQCOM_H
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#define GLSLextQCOM_H
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enum class BuiltIn : unsigned;
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enum class Decoration : unsigned;
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enum class Op : unsigned;
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enum class Capability : unsigned;
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static const int GLSLextQCOMVersion = 100;
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static const int GLSLextQCOMRevision = 1;
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//SPV_QCOM_image_processing
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const char* const E_SPV_QCOM_image_processing = "SPV_QCOM_image_processing";
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//SPV_QCOM_image_processing2
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const char* const E_SPV_QCOM_image_processing2 = "SPV_QCOM_image_processing2";
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//SPV_QCOM_cooperative_matrix_conversion
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const char* const E_SPV_QCOM_cooperative_matrix_conversion = "SPV_QCOM_cooperative_matrix_conversion";
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//SPV_QCOM_tile_shading
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const char* const E_SPV_QCOM_tile_shading = "SPV_QCOM_tile_shading";
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#endif // #ifndef GLSLextQCOM_H
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