- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
33 lines
1.1 KiB
Diff
33 lines
1.1 KiB
Diff
diff --git a/thirdparty/glslang/glslang/Include/InfoSink.h b/thirdparty/glslang/glslang/Include/InfoSink.h
|
|
index 262933941d..dec05e651c 100644
|
|
--- a/thirdparty/glslang/glslang/Include/InfoSink.h
|
|
+++ b/thirdparty/glslang/glslang/Include/InfoSink.h
|
|
@@ -36,7 +36,7 @@
|
|
#define _INFOSINK_INCLUDED_
|
|
|
|
#include "../Include/Common.h"
|
|
-#include <filesystem>
|
|
+//#include <filesystem>
|
|
#include <cmath>
|
|
|
|
namespace glslang {
|
|
@@ -105,14 +105,14 @@ public:
|
|
}
|
|
|
|
if(loc.getFilename() == nullptr && shaderFileName != nullptr && absolute) {
|
|
- append(std::filesystem::absolute(shaderFileName).string());
|
|
+ //append(std::filesystem::absolute(shaderFileName).string());
|
|
} else {
|
|
std::string location = loc.getStringNameOrNum(false);
|
|
- if (absolute) {
|
|
- append(std::filesystem::absolute(location).string());
|
|
- } else {
|
|
+ //if (absolute) {
|
|
+ // append(std::filesystem::absolute(location).string());
|
|
+ //} else {
|
|
append(location);
|
|
- }
|
|
+ //}
|
|
}
|
|
|
|
append(locText);
|