AeThex-Engine-Core/engine/thirdparty/graphite/src/GlyphFace.cpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

25 lines
933 B
C++

// SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later
// Copyright 2010, SIL International, All rights reserved.
#include "inc/GlyphFace.h"
using namespace graphite2;
int32 GlyphFace::getMetric(uint8 metric) const
{
switch (metrics(metric))
{
case kgmetLsb : return int32(m_bbox.bl.x);
case kgmetRsb : return int32(m_advance.x - m_bbox.tr.x);
case kgmetBbTop : return int32(m_bbox.tr.y);
case kgmetBbBottom : return int32(m_bbox.bl.y);
case kgmetBbLeft : return int32(m_bbox.bl.x);
case kgmetBbRight : return int32(m_bbox.tr.x);
case kgmetBbHeight : return int32(m_bbox.tr.y - m_bbox.bl.y);
case kgmetBbWidth : return int32(m_bbox.tr.x - m_bbox.bl.x);
case kgmetAdvWidth : return int32(m_advance.x);
case kgmetAdvHeight : return int32(m_advance.y);
default : return 0;
}
}