AeThex-Engine-Core/engine/thirdparty/icu4c/common/cwchar.cpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

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2026-02-23 05:01:56 +00:00

55 lines
1.1 KiB
C++

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
*
* Copyright (C) 2001, International Business Machines
* Corporation and others. All Rights Reserved.
*
******************************************************************************
* file name: cwchar.c
* encoding: UTF-8
* tab size: 8 (not used)
* indentation:4
*
* created on: 2001may25
* created by: Markus W. Scherer
*/
#include "unicode/utypes.h"
#if !U_HAVE_WCSCPY
#include "cwchar.h"
U_CAPI wchar_t *uprv_wcscat(wchar_t *dst, const wchar_t *src) {
wchar_t *start=dst;
while(*dst!=0) {
++dst;
}
while((*dst=*src)!=0) {
++dst;
++src;
}
return start;
}
U_CAPI wchar_t *uprv_wcscpy(wchar_t *dst, const wchar_t *src) {
wchar_t *start=dst;
while((*dst=*src)!=0) {
++dst;
++src;
}
return start;
}
U_CAPI size_t uprv_wcslen(const wchar_t *src) {
const wchar_t *start=src;
while(*src!=0) {
++src;
}
return src-start;
}
#endif