AeThex-Engine-Core/engine/thirdparty/icu4c/common/errorcode.cpp
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🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

42 lines
969 B
C++

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
*
* Copyright (C) 2009-2011, International Business Machines
* Corporation and others. All Rights Reserved.
*
*******************************************************************************
* file name: errorcode.cpp
* encoding: UTF-8
* tab size: 8 (not used)
* indentation:4
*
* created on: 2009mar10
* created by: Markus W. Scherer
*/
#include "unicode/utypes.h"
#include "unicode/errorcode.h"
U_NAMESPACE_BEGIN
ErrorCode::~ErrorCode() {}
UErrorCode ErrorCode::reset() {
UErrorCode code = errorCode;
errorCode = U_ZERO_ERROR;
return code;
}
void ErrorCode::assertSuccess() const {
if(isFailure()) {
handleFailure();
}
}
const char* ErrorCode::errorName() const {
return u_errorName(errorCode);
}
U_NAMESPACE_END