AeThex-Engine-Core/engine/thirdparty/icu4c/common/icudataver.cpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

31 lines
1,021 B
C++

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
*
* Copyright (C) 2009-2011, International Business Machines
* Corporation and others. All Rights Reserved.
*
******************************************************************************
*/
#include "unicode/utypes.h"
#include "unicode/icudataver.h"
#include "unicode/ures.h"
#include "uresimp.h" /* for ures_getVersionByKey */
U_CAPI void U_EXPORT2 u_getDataVersion(UVersionInfo dataVersionFillin, UErrorCode *status) {
UResourceBundle *icudatares = nullptr;
if (U_FAILURE(*status)) {
return;
}
if (dataVersionFillin != nullptr) {
icudatares = ures_openDirect(nullptr, U_ICU_VERSION_BUNDLE , status);
if (U_SUCCESS(*status)) {
ures_getVersionByKey(icudatares, U_ICU_DATA_KEY, dataVersionFillin, status);
}
ures_close(icudatares);
}
}