AeThex-Engine-Core/engine/thirdparty/icu4c/common/localsvc.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

27 lines
947 B
C++

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
***************************************************************************
* Copyright (C) 2006 International Business Machines Corporation *
* and others. All rights reserved. *
***************************************************************************
*/
#ifndef LOCALSVC_H
#define LOCALSVC_H
#include "unicode/utypes.h"
#if defined(U_LOCAL_SERVICE_HOOK) && U_LOCAL_SERVICE_HOOK
/**
* Prototype for user-supplied service hook. This function is expected to return
* a type of factory object specific to the requested service.
*
* @param what service-specific string identifying the specific user hook
* @param status error status
* @return a service-specific hook, or NULL on failure.
*/
U_CAPI void* uprv_svc_hook(const char *what, UErrorCode *status);
#endif
#endif