AeThex-Engine-Core/engine/thirdparty/icu4c/common/locbased.cpp
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🚀 AeThex Engine v1.0 - Complete Fork
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- Rebranded to AeThex Engine with cyan/purple theme
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- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
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2026-02-23 05:01:56 +00:00

46 lines
1.4 KiB
C++

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
**********************************************************************
* Copyright (c) 2004-2014, International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
* Author: Alan Liu
* Created: January 16 2004
* Since: ICU 2.8
**********************************************************************
*/
#include "locbased.h"
#include "uresimp.h"
U_NAMESPACE_BEGIN
const Locale& LocaleBased::getLocale(const Locale& valid, const Locale& actual,
ULocDataLocaleType type, UErrorCode& status) {
if (U_FAILURE(status)) {
return Locale::getRoot();
}
switch(type) {
case ULOC_VALID_LOCALE:
return valid;
case ULOC_ACTUAL_LOCALE:
return actual;
default:
status = U_ILLEGAL_ARGUMENT_ERROR;
return Locale::getRoot();
}
}
const char* LocaleBased::getLocaleID(const Locale& valid, const Locale& actual,
ULocDataLocaleType type, UErrorCode& status) {
const Locale& locale = getLocale(valid, actual, type, status);
if (U_FAILURE(status)) {
return nullptr;
}
return locale == Locale::getRoot() ? kRootLocaleName : locale.getName();
}
U_NAMESPACE_END