- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
25 lines
912 B
C++
25 lines
912 B
C++
// © 2016 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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//{{NO_DEPENDENCIES}}
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// Copyright (c) 2003-2010 International Business Machines
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// Corporation and others. All Rights Reserved.
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//
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// Used by common.rc and other .rc files.
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//Do not edit with Microsoft Developer Studio because it will modify this
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//header the wrong way. This is here to prevent Visual Studio .NET from
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//unnessarily building the resource files when it's not needed.
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//
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/*
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These are defined before unicode/uversion.h in order to prevent
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STLPort's broken stddef.h from being used when rc.exe parses this file.
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*/
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#define _STLP_OUTERMOST_HEADER_ID 0
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#define _STLP_WINCE 1
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#include "unicode/uversion.h"
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#define ICU_WEBSITE "https://icu.unicode.org/"
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#define ICU_COMPANY "The ICU Project"
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#define ICU_PRODUCT_PREFIX "ICU"
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#define ICU_PRODUCT "International Components for Unicode"
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