AeThex-Engine-Core/engine/thirdparty/icu4c/common/schriter.cpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
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- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

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2026-02-23 05:01:56 +00:00

119 lines
3.7 KiB
C++

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
* Copyright (C) 1998-2012, International Business Machines Corporation and
* others. All Rights Reserved.
******************************************************************************
*
* File schriter.cpp
*
* Modification History:
*
* Date Name Description
* 05/05/99 stephen Cleaned up.
******************************************************************************
*/
#include "utypeinfo.h" // for 'typeid' to work
#include "unicode/chariter.h"
#include "unicode/schriter.h"
U_NAMESPACE_BEGIN
UOBJECT_DEFINE_RTTI_IMPLEMENTATION(StringCharacterIterator)
StringCharacterIterator::StringCharacterIterator()
: UCharCharacterIterator(),
text()
{
// NEVER DEFAULT CONSTRUCT!
}
StringCharacterIterator::StringCharacterIterator(const UnicodeString& textStr)
: UCharCharacterIterator(textStr.getBuffer(), textStr.length()),
text(textStr)
{
// we had set the input parameter's array, now we need to set our copy's array
UCharCharacterIterator::text = this->text.getBuffer();
}
StringCharacterIterator::StringCharacterIterator(const UnicodeString& textStr,
int32_t textPos)
: UCharCharacterIterator(textStr.getBuffer(), textStr.length(), textPos),
text(textStr)
{
// we had set the input parameter's array, now we need to set our copy's array
UCharCharacterIterator::text = this->text.getBuffer();
}
StringCharacterIterator::StringCharacterIterator(const UnicodeString& textStr,
int32_t textBegin,
int32_t textEnd,
int32_t textPos)
: UCharCharacterIterator(textStr.getBuffer(), textStr.length(), textBegin, textEnd, textPos),
text(textStr)
{
// we had set the input parameter's array, now we need to set our copy's array
UCharCharacterIterator::text = this->text.getBuffer();
}
StringCharacterIterator::StringCharacterIterator(const StringCharacterIterator& that)
: UCharCharacterIterator(that),
text(that.text)
{
// we had set the input parameter's array, now we need to set our copy's array
UCharCharacterIterator::text = this->text.getBuffer();
}
StringCharacterIterator::~StringCharacterIterator() {
}
StringCharacterIterator&
StringCharacterIterator::operator=(const StringCharacterIterator& that) {
UCharCharacterIterator::operator=(that);
text = that.text;
// we had set the input parameter's array, now we need to set our copy's array
UCharCharacterIterator::text = this->text.getBuffer();
return *this;
}
bool
StringCharacterIterator::operator==(const ForwardCharacterIterator& that) const {
if (this == &that) {
return true;
}
// do not call UCharCharacterIterator::operator==()
// because that checks for array pointer equality
// while we compare UnicodeString objects
if (typeid(*this) != typeid(that)) {
return false;
}
const StringCharacterIterator& realThat = static_cast<const StringCharacterIterator&>(that);
return text == realThat.text
&& pos == realThat.pos
&& begin == realThat.begin
&& end == realThat.end;
}
StringCharacterIterator*
StringCharacterIterator::clone() const {
return new StringCharacterIterator(*this);
}
void
StringCharacterIterator::setText(const UnicodeString& newText) {
text = newText;
UCharCharacterIterator::setText(text.getBuffer(), text.length());
}
void
StringCharacterIterator::getText(UnicodeString& result) {
result = text;
}
U_NAMESPACE_END