- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
27 lines
861 B
C++
27 lines
861 B
C++
// © 2016 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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/*
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**********************************************************************
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* Copyright (C) 2009-2014 International Business Machines
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* Corporation and others. All Rights Reserved.
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**********************************************************************
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*/
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#ifndef __URESLOCS_H__
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#define __URESLOCS_H__
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#include "unicode/utypes.h"
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#include "unicode/udata.h"
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U_CDECL_BEGIN
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#define U_ICUDATA_LANG U_ICUDATA_NAME U_TREE_SEPARATOR_STRING "lang"
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#define U_ICUDATA_REGION U_ICUDATA_NAME U_TREE_SEPARATOR_STRING "region"
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#define U_ICUDATA_CURR U_ICUDATA_NAME U_TREE_SEPARATOR_STRING "curr"
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#define U_ICUDATA_ZONE U_ICUDATA_NAME U_TREE_SEPARATOR_STRING "zone"
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#define U_ICUDATA_UNIT U_ICUDATA_NAME U_TREE_SEPARATOR_STRING "unit"
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U_CDECL_END
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#endif
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