AeThex-Engine-Core/engine/thirdparty/icu4c/common/ureslocs.h
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🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

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861 B
C++

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
**********************************************************************
* Copyright (C) 2009-2014 International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
*/
#ifndef __URESLOCS_H__
#define __URESLOCS_H__
#include "unicode/utypes.h"
#include "unicode/udata.h"
U_CDECL_BEGIN
#define U_ICUDATA_LANG U_ICUDATA_NAME U_TREE_SEPARATOR_STRING "lang"
#define U_ICUDATA_REGION U_ICUDATA_NAME U_TREE_SEPARATOR_STRING "region"
#define U_ICUDATA_CURR U_ICUDATA_NAME U_TREE_SEPARATOR_STRING "curr"
#define U_ICUDATA_ZONE U_ICUDATA_NAME U_TREE_SEPARATOR_STRING "zone"
#define U_ICUDATA_UNIT U_ICUDATA_NAME U_TREE_SEPARATOR_STRING "unit"
U_CDECL_END
#endif