AeThex-Engine-Core/engine/thirdparty/icu4c/common/uset_imp.h
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🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

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2026-02-23 05:01:56 +00:00

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C++

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
*
* Copyright (C) 2004-2007, International Business Machines
* Corporation and others. All Rights Reserved.
*
*******************************************************************************
* file name: uset_imp.h
* encoding: UTF-8
* tab size: 8 (not used)
* indentation:4
*
* created on: 2004sep07
* created by: Markus W. Scherer
*
* Internal USet definitions.
*/
#ifndef __USET_IMP_H__
#define __USET_IMP_H__
#include "unicode/utypes.h"
#include "unicode/uset.h"
U_CDECL_BEGIN
typedef void U_CALLCONV
USetAdd(USet *set, UChar32 c);
typedef void U_CALLCONV
USetAddRange(USet *set, UChar32 start, UChar32 end);
typedef void U_CALLCONV
USetAddString(USet *set, const UChar *str, int32_t length);
typedef void U_CALLCONV
USetRemove(USet *set, UChar32 c);
typedef void U_CALLCONV
USetRemoveRange(USet *set, UChar32 start, UChar32 end);
/**
* Interface for adding items to a USet, to keep low-level code from
* statically depending on the USet implementation.
* Calls will look like sa->add(sa->set, c);
*/
struct USetAdder {
USet *set;
USetAdd *add;
USetAddRange *addRange;
USetAddString *addString;
USetRemove *remove;
USetRemoveRange *removeRange;
};
typedef struct USetAdder USetAdder;
U_CDECL_END
#ifdef __cplusplus
namespace {
constexpr int32_t USET_CASE_MASK = USET_CASE_INSENSITIVE | USET_ADD_CASE_MAPPINGS;
} // namespace
#endif // __cplusplus
#endif