AeThex-Engine-Core/engine/thirdparty/icu4c/common/ustack.cpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

62 lines
1.3 KiB
C++

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
**********************************************************************
* Copyright (C) 2003-2011, International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
*/
#include "uvector.h"
U_NAMESPACE_BEGIN
UOBJECT_DEFINE_RTTI_IMPLEMENTATION(UStack)
UStack::UStack(UErrorCode &status) :
UVector(status)
{
}
UStack::UStack(int32_t initialCapacity, UErrorCode &status) :
UVector(initialCapacity, status)
{
}
UStack::UStack(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status) :
UVector(d, c, status)
{
}
UStack::UStack(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status) :
UVector(d, c, initialCapacity, status)
{
}
UStack::~UStack() {}
void* UStack::pop() {
int32_t n = size() - 1;
void* result = nullptr;
if (n >= 0) {
result = orphanElementAt(n);
}
return result;
}
int32_t UStack::popi() {
int32_t n = size() - 1;
int32_t result = 0;
if (n >= 0) {
result = elementAti(n);
removeElementAt(n);
}
return result;
}
int32_t UStack::search(void* obj) const {
int32_t i = indexOf(obj);
return (i >= 0) ? size() - i : i;
}
U_NAMESPACE_END