- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
36 lines
935 B
C++
36 lines
935 B
C++
// © 2016 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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/*
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********************************************************************************
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* Copyright (C) 2005-2011, International Business Machines
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* Corporation and others. All Rights Reserved.
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********************************************************************************
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*
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* File WINTZ.H
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*
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********************************************************************************
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*/
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#ifndef __WINTZ
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#define __WINTZ
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#include "unicode/utypes.h"
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#if U_PLATFORM_USES_ONLY_WIN32_API
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/**
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* \file
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* \brief C API: Utilities for dealing w/ Windows time zones.
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*/
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U_CDECL_BEGIN
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/* Forward declarations for Windows types... */
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typedef struct _TIME_ZONE_INFORMATION TIME_ZONE_INFORMATION;
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U_CDECL_END
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U_CAPI const char* U_EXPORT2
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uprv_detectWindowsTimeZone();
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#endif /* U_PLATFORM_USES_ONLY_WIN32_API */
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#endif /* __WINTZ */
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