AeThex-Engine-Core/engine/thirdparty/libvorbis/registry.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

31 lines
1.2 KiB
C++

/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 *
* by the Xiph.Org Foundation https://xiph.org/ *
* *
********************************************************************
function: registry for time, floor, res backends and channel mappings
********************************************************************/
#ifndef _V_REG_H_
#define _V_REG_H_
#define VI_TRANSFORMB 1
#define VI_WINDOWB 1
#define VI_TIMEB 1
#define VI_FLOORB 2
#define VI_RESB 3
#define VI_MAPB 1
extern const vorbis_func_floor *const _floor_P[];
extern const vorbis_func_residue *const _residue_P[];
extern const vorbis_func_mapping *const _mapping_P[];
#endif