- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
25 lines
931 B
Diff
25 lines
931 B
Diff
diff --git a/thirdparty/libwebp/src/dsp/cpu.h b/thirdparty/libwebp/src/dsp/cpu.h
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index 7f87d7daaa..ef63219043 100644
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--- a/thirdparty/libwebp/src/dsp/cpu.h
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+++ b/thirdparty/libwebp/src/dsp/cpu.h
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@@ -47,17 +47,17 @@
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// x86 defines.
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#if !defined(HAVE_CONFIG_H)
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-#if defined(_MSC_VER) && _MSC_VER > 1310 && \
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+#if defined(_MSC_VER) && !defined(__clang__) && _MSC_VER > 1310 && \
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(defined(_M_X64) || defined(_M_IX86))
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#define WEBP_MSC_SSE2 // Visual C++ SSE2 targets
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#endif
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-#if defined(_MSC_VER) && _MSC_VER >= 1500 && \
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+#if defined(_MSC_VER) && !defined(__clang__) && _MSC_VER >= 1500 && \
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(defined(_M_X64) || defined(_M_IX86))
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#define WEBP_MSC_SSE41 // Visual C++ SSE4.1 targets
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#endif
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-#if defined(_MSC_VER) && _MSC_VER >= 1700 && \
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+#if defined(_MSC_VER) && !defined(__clang__) && _MSC_VER >= 1700 && \
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(defined(_M_X64) || defined(_M_IX86))
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#define WEBP_MSC_AVX2 // Visual C++ AVX2 targets
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#endif
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