AeThex-Engine-Core/engine/thirdparty/mbedtls/library/cipher_invasive.h
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🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
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Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
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2026-02-23 05:01:56 +00:00

28 lines
888 B
C++

/**
* \file cipher_invasive.h
*
* \brief Cipher module: interfaces for invasive testing only.
*
* The interfaces in this file are intended for testing purposes only.
* They SHOULD NOT be made available in library integrations except when
* building the library for testing.
*/
/*
* Copyright The Mbed TLS Contributors
* SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
*/
#ifndef MBEDTLS_CIPHER_INVASIVE_H
#define MBEDTLS_CIPHER_INVASIVE_H
#include "common.h"
#if defined(MBEDTLS_TEST_HOOKS) && defined(MBEDTLS_CIPHER_C)
MBEDTLS_STATIC_TESTABLE int mbedtls_get_pkcs_padding(unsigned char *input,
size_t input_len,
size_t *data_len,
size_t *invalid_padding);
#endif
#endif /* MBEDTLS_CIPHER_INVASIVE_H */