AeThex-Engine-Core/engine/thirdparty/mbedtls/library/md_wrap.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

46 lines
896 B
C++

/**
* \file md_wrap.h
*
* \brief Message digest wrappers.
*
* \warning This in an internal header. Do not include directly.
*
* \author Adriaan de Jong <dejong@fox-it.com>
*/
/*
* Copyright The Mbed TLS Contributors
* SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
*/
#ifndef MBEDTLS_MD_WRAP_H
#define MBEDTLS_MD_WRAP_H
#include "mbedtls/build_info.h"
#include "mbedtls/md.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Message digest information.
* Allows message digest functions to be called in a generic way.
*/
struct mbedtls_md_info_t {
/** Digest identifier */
mbedtls_md_type_t type;
/** Output length of the digest function in bytes */
unsigned char size;
#if defined(MBEDTLS_MD_C)
/** Block length of the digest function in bytes */
unsigned char block_size;
#endif
};
#ifdef __cplusplus
}
#endif
#endif /* MBEDTLS_MD_WRAP_H */