- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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//
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// Metal/MTLAllocation.hpp
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//
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// Copyright 2020-2025 Apple Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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#pragma once
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#include "../Foundation/Foundation.hpp"
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#include "MTLDefines.hpp"
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#include "MTLHeaderBridge.hpp"
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#include "MTLPrivate.hpp"
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namespace MTL
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{
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class Allocation : public NS::Referencing<Allocation>
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{
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public:
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NS::UInteger allocatedSize() const;
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};
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}
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_MTL_INLINE NS::UInteger MTL::Allocation::allocatedSize() const
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{
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return Object::sendMessage<NS::UInteger>(this, _MTL_PRIVATE_SEL(allocatedSize));
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}
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