AeThex-Engine-Core/engine/thirdparty/metal-cpp/Metal/MTLCommandEncoder.hpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

117 lines
3.5 KiB
C++

//-------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// Metal/MTLCommandEncoder.hpp
//
// Copyright 2020-2025 Apple Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
#pragma once
#include "../Foundation/Foundation.hpp"
#include "MTLDefines.hpp"
#include "MTLHeaderBridge.hpp"
#include "MTLPrivate.hpp"
namespace MTL
{
class Device;
_MTL_OPTIONS(NS::UInteger, ResourceUsage) {
ResourceUsageRead = 1,
ResourceUsageWrite = 1 << 1,
ResourceUsageSample = 1 << 2,
};
_MTL_OPTIONS(NS::UInteger, BarrierScope) {
BarrierScopeBuffers = 1,
BarrierScopeTextures = 1 << 1,
BarrierScopeRenderTargets = 1 << 2,
};
_MTL_OPTIONS(NS::UInteger, Stages) {
StageVertex = 1,
StageFragment = 1 << 1,
StageTile = 1 << 2,
StageObject = 1 << 3,
StageMesh = 1 << 4,
StageResourceState = 1 << 26,
StageDispatch = 1 << 27,
StageBlit = 1 << 28,
StageAccelerationStructure = 1 << 29,
StageMachineLearning = 1 << 30,
StageAll = 9223372036854775807,
};
class CommandEncoder : public NS::Referencing<CommandEncoder>
{
public:
void barrierAfterQueueStages(MTL::Stages afterQueueStages, MTL::Stages beforeStages);
Device* device() const;
void endEncoding();
void insertDebugSignpost(const NS::String* string);
NS::String* label() const;
void popDebugGroup();
void pushDebugGroup(const NS::String* string);
void setLabel(const NS::String* label);
};
}
_MTL_INLINE void MTL::CommandEncoder::barrierAfterQueueStages(MTL::Stages afterQueueStages, MTL::Stages beforeStages)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(barrierAfterQueueStages_beforeStages_), afterQueueStages, beforeStages);
}
_MTL_INLINE MTL::Device* MTL::CommandEncoder::device() const
{
return Object::sendMessage<MTL::Device*>(this, _MTL_PRIVATE_SEL(device));
}
_MTL_INLINE void MTL::CommandEncoder::endEncoding()
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(endEncoding));
}
_MTL_INLINE void MTL::CommandEncoder::insertDebugSignpost(const NS::String* string)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(insertDebugSignpost_), string);
}
_MTL_INLINE NS::String* MTL::CommandEncoder::label() const
{
return Object::sendMessage<NS::String*>(this, _MTL_PRIVATE_SEL(label));
}
_MTL_INLINE void MTL::CommandEncoder::popDebugGroup()
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(popDebugGroup));
}
_MTL_INLINE void MTL::CommandEncoder::pushDebugGroup(const NS::String* string)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(pushDebugGroup_), string);
}
_MTL_INLINE void MTL::CommandEncoder::setLabel(const NS::String* label)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setLabel_), label);
}