AeThex-Engine-Core/engine/thirdparty/metal-cpp/MetalFX/MTL4FXTemporalDenoisedScaler.hpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
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- Rebranded to AeThex Engine with cyan/purple theme
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Tech Stack:
- C++ game engine core
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2026-02-23 05:01:56 +00:00

49 lines
2 KiB
C++

//-------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// MetalFX/MTLFXTemporalDenoisedScaler.hpp
//
// Copyright 2020-2025 Apple Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
#pragma once
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
#include "MTLFXDefines.hpp"
#include "MTLFXPrivate.hpp"
#include "MTLFXTemporalDenoisedScaler.hpp"
#include "../Metal/Metal.hpp"
#include <simd/simd.h>
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
namespace MTL4FX
{
class TemporalDenoisedScaler : public NS::Referencing< TemporalDenoisedScaler, MTLFX::TemporalDenoisedScalerBase >
{
public:
void encodeToCommandBuffer(MTL4::CommandBuffer* commandBuffer);
};
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTL4FX::TemporalDenoisedScaler::encodeToCommandBuffer( MTL4::CommandBuffer* commandBuffer )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( encodeToCommandBuffer_ ), commandBuffer );
}