AeThex-Engine-Core/engine/thirdparty/metal-cpp/MetalFX/MTLFXTemporalDenoisedScaler.hpp
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// MetalFX/MTLFXTemporalDenoisedScaler.hpp
//
// Copyright 2020-2025 Apple Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
#pragma once
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
#include "MTLFXDefines.hpp"
#include "MTLFXPrivate.hpp"
#include "MTLFXTemporalScaler.hpp"
#include "../Metal/Metal.hpp"
#include <simd/simd.h>
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
namespace MTL4FX
{
class TemporalDenoisedScaler;
}
namespace MTLFX
{
class TemporalDenoisedScalerDescriptor : public NS::Copying< TemporalDenoisedScalerDescriptor >
{
public:
static class TemporalDenoisedScalerDescriptor* alloc();
class TemporalDenoisedScalerDescriptor* init();
MTL::PixelFormat colorTextureFormat() const;
void setColorTextureFormat( MTL::PixelFormat pixelFormat );
MTL::PixelFormat depthTextureFormat() const;
void setDepthTextureFormat( MTL::PixelFormat pixelFormat );
MTL::PixelFormat motionTextureFormat() const;
void setMotionTextureFormat( MTL::PixelFormat pixelFormal );
MTL::PixelFormat diffuseAlbedoTextureFormat() const;
void setDiffuseAlbedoTextureFormat( MTL::PixelFormat pixelFormat );
MTL::PixelFormat specularAlbedoTextureFormat() const;
void setSpecularAlbedoTextureFormat( MTL::PixelFormat pixelFormat );
MTL::PixelFormat normalTextureFormat() const;
void setNormalTextureFormat( MTL::PixelFormat pixelFormat );
MTL::PixelFormat roughnessTextureFormat() const;
void setRoughnessTextureFormat( MTL::PixelFormat pixelFormat );
MTL::PixelFormat specularHitDistanceTextureFormat() const;
void setSpecularHitDistanceTextureFormat( MTL::PixelFormat pixelFormat );
MTL::PixelFormat denoiseStrengthMaskTextureFormat() const;
void setDenoiseStrengthMaskTextureFormat( MTL::PixelFormat pixelFormat );
MTL::PixelFormat transparencyOverlayTextureFormat() const;
void setTransparencyOverlayTextureFormat( MTL::PixelFormat pixelFormat );
MTL::PixelFormat outputTextureFormat() const;
void setOutputTextureFormat( MTL::PixelFormat pixelFormat );
NS::UInteger inputWidth() const;
void setInputWidth( NS::UInteger inputWidth );
NS::UInteger inputHeight() const;
void setInputHeight( NS::UInteger inputHeight );
NS::UInteger outputWidth() const;
void setOutputWidth( NS::UInteger outputWidth );
NS::UInteger outputHeight() const;
void setOutputHeight( NS::UInteger outputHeight );
bool requiresSynchronousInitialization() const;
void setRequiresSynchronousInitialization( bool requiresSynchronousInitialization );
bool isAutoExposureEnabled() const;
void setAutoExposureEnabled( bool enabled );
bool isInputContentPropertiesEnabled() const;
void setInputContentPropertiesEnabled( bool enabled );
float inputContentMinScale() const;
void setInputContentMinScale( float inputContentMinScale );
float inputContentMaxScale() const;
void setInputContentMaxScale( float inputContentMaxScale );
bool isReactiveMaskTextureEnabled() const;
void setReactiveMaskTextureEnabled( bool enabled );
MTL::PixelFormat reactiveMaskTextureFormat() const;
void setReactiveMaskTextureFormat( MTL::PixelFormat pixelFormat );
bool isSpecularHitDistanceTextureEnabled() const;
void setSpecularHitDistanceTextureEnabled( bool enabled );
bool isDenoiseStrengthMaskTextureEnabled() const;
void setDenoiseStrengthMaskTextureEnabled( bool enabled );
bool isTransparencyOverlayTextureEnabled() const;
void setTransparencyOverlayTextureEnabled( bool enabled );
class TemporalDenoisedScaler* newTemporalDenoisedScaler( const MTL::Device* device ) const;
MTL4FX::TemporalDenoisedScaler* newTemporalDenoisedScaler( const MTL::Device* device, const MTL4::Compiler* compiler) const;
static float supportedInputContentMinScale(MTL::Device* device);
static float supportedInputContentMaxScale(MTL::Device* device);
static bool supportsMetal4FX( MTL::Device* device);
static bool supportsDevice( MTL::Device* device);
};
class TemporalDenoisedScalerBase : public NS::Referencing< TemporalDenoisedScalerBase, FrameInterpolatableScaler >
{
public:
MTL::TextureUsage colorTextureUsage() const;
MTL::TextureUsage depthTextureUsage() const;
MTL::TextureUsage motionTextureUsage() const;
MTL::TextureUsage reactiveTextureUsage() const;
MTL::TextureUsage diffuseAlbedoTextureUsage() const;
MTL::TextureUsage specularAlbedoTextureUsage() const;
MTL::TextureUsage normalTextureUsage() const;
MTL::TextureUsage roughnessTextureUsage() const;
MTL::TextureUsage specularHitDistanceTextureUsage() const;
MTL::TextureUsage denoiseStrengthMaskTextureUsage() const;
MTL::TextureUsage transparencyOverlayTextureUsage() const;
MTL::TextureUsage outputTextureUsage() const;
MTL::Texture* colorTexture() const;
void setColorTexture( MTL::Texture* colorTexture );
MTL::Texture* depthTexture() const;
void setDepthTexture( MTL::Texture* depthTexture );
MTL::Texture* motionTexture() const;
void setMotionTexture( MTL::Texture* motionTexture );
MTL::Texture* diffuseAlbedoTexture() const;
void setDiffuseAlbedoTexture( MTL::Texture* diffuseAlbedoTexture );
MTL::Texture* specularAlbedoTexture() const;
void setSpecularAlbedoTexture( MTL::Texture* specularAlbedoTexture );
MTL::Texture* normalTexture() const;
void setNormalTexture( MTL::Texture* normalTexture );
MTL::Texture* roughnessTexture() const;
void setRoughnessTexture( MTL::Texture* roughnessTexture );
MTL::Texture* specularHitDistanceTexture() const;
void setSpecularHitDistanceTexture( MTL::Texture* specularHitDistanceTexture );
MTL::Texture* denoiseStrengthMaskTexture() const;
void setDenoiseStrengthMaskTexture( MTL::Texture* denoiseStrengthMaskTexture );
MTL::Texture* transparencyOverlayTexture() const;
void setTransparencyOverlayTexture( MTL::Texture* transparencyOverlayTexture );
MTL::Texture* outputTexture() const;
void setOutputTexture( MTL::Texture* outputTexture );
MTL::Texture* exposureTexture() const;
void setExposureTexture( MTL::Texture* exposureTexture );
float preExposure() const;
void setPreExposure( float preExposure );
MTL::Texture* reactiveMaskTexture() const;
void setReactiveMaskTexture( MTL::Texture* reactiveMaskTexture );
float jitterOffsetX() const;
void setJitterOffsetX( float jitterOffsetX );
float jitterOffsetY() const;
void setJitterOffsetY( float jitterOffsetY );
float motionVectorScaleX() const;
void setMotionVectorScaleX( float motionVectorScaleX );
float motionVectorScaleY() const;
void setMotionVectorScaleY( float motionVectorScaleY );
bool shouldResetHistory() const;
void setShouldResetHistory( bool shouldResetHistory );
bool isDepthReversed() const;
void setDepthReversed( bool depthReversed );
MTL::PixelFormat colorTextureFormat() const;
MTL::PixelFormat depthTextureFormat() const;
MTL::PixelFormat motionTextureFormat() const;
MTL::PixelFormat diffuseAlbedoTextureFormat() const;
MTL::PixelFormat specularAlbedoTextureFormat() const;
MTL::PixelFormat normalTextureFormat() const;
MTL::PixelFormat roughnessTextureFormat() const;
MTL::PixelFormat specularHitDistanceTextureFormat() const;
MTL::PixelFormat denoiseStrengthMaskTextureFormat() const;
MTL::PixelFormat transparencyOverlayTextureFormat() const;
MTL::PixelFormat reactiveMaskTextureFormat() const;
MTL::PixelFormat outputTextureFormat() const;
NS::UInteger inputWidth() const;
NS::UInteger inputHeight() const;
NS::UInteger outputWidth() const;
NS::UInteger outputHeight() const;
float inputContentMinScale() const;
float inputContentMaxScale() const;
simd::float4x4 worldToViewMatrix() const;
void setWorldToViewMatrix( simd::float4x4 worldToViewMatrix );
simd::float4x4 viewToClipMatrix() const;
void setViewToClipMatrix( simd::float4x4 viewToClipMatrix );
MTL::Fence* fence() const;
void setFence( MTL::Fence* fence );
};
class TemporalDenoisedScaler : public NS::Referencing< TemporalDenoisedScaler, TemporalDenoisedScalerBase >
{
public:
void encodeToCommandBuffer(MTL::CommandBuffer* commandBuffer);
};
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTLFX::TemporalDenoisedScalerDescriptor* MTLFX::TemporalDenoisedScalerDescriptor::alloc()
{
return NS::Object::alloc< TemporalDenoisedScalerDescriptor >( _MTLFX_PRIVATE_CLS( MTLFXTemporalDenoisedScalerDescriptor ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTLFX::TemporalDenoisedScalerDescriptor* MTLFX::TemporalDenoisedScalerDescriptor::init()
{
return NS::Object::init< TemporalDenoisedScalerDescriptor >();
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerDescriptor::colorTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( colorTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setColorTextureFormat( MTL::PixelFormat pixelFormat )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setColorTextureFormat_ ), pixelFormat );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerDescriptor::depthTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( depthTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setDepthTextureFormat( MTL::PixelFormat pixelFormat )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setDepthTextureFormat_ ), pixelFormat );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerDescriptor::motionTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( motionTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setMotionTextureFormat( MTL::PixelFormat pixelFormat )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setMotionTextureFormat_ ), pixelFormat );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerDescriptor::diffuseAlbedoTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( diffuseAlbedoTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setDiffuseAlbedoTextureFormat( MTL::PixelFormat pixelFormat )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setDiffuseAlbedoTextureFormat_ ), pixelFormat );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerDescriptor::specularAlbedoTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( specularAlbedoTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setSpecularAlbedoTextureFormat( MTL::PixelFormat pixelFormat )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setSpecularAlbedoTextureFormat_ ), pixelFormat );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerDescriptor::normalTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( normalTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setNormalTextureFormat( MTL::PixelFormat pixelFormat )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setNormalTextureFormat_ ), pixelFormat );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerDescriptor::roughnessTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( roughnessTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setRoughnessTextureFormat( MTL::PixelFormat pixelFormat )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setRoughnessTextureFormat_ ), pixelFormat );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerDescriptor::specularHitDistanceTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( specularHitDistanceTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setSpecularHitDistanceTextureFormat( MTL::PixelFormat pixelFormat )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setSpecularHitDistanceTextureFormat_ ), pixelFormat );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerDescriptor::denoiseStrengthMaskTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( denoiseStrengthMaskTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setDenoiseStrengthMaskTextureFormat( MTL::PixelFormat pixelFormat )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setDenoiseStrengthMaskTextureFormat_ ), pixelFormat );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerDescriptor::transparencyOverlayTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( transparencyOverlayTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setTransparencyOverlayTextureFormat( MTL::PixelFormat pixelFormat )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setTransparencyOverlayTextureFormat_ ), pixelFormat );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerDescriptor::outputTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( outputTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setOutputTextureFormat( MTL::PixelFormat pixelFormat )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setOutputTextureFormat_ ), pixelFormat );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE NS::UInteger MTLFX::TemporalDenoisedScalerDescriptor::inputWidth() const
{
return NS::Object::sendMessage< NS::UInteger >( this, _MTLFX_PRIVATE_SEL( inputWidth ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setInputWidth( NS::UInteger inputWidth )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setInputWidth_ ), inputWidth );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE NS::UInteger MTLFX::TemporalDenoisedScalerDescriptor::inputHeight() const
{
return NS::Object::sendMessage< NS::UInteger >( this, _MTLFX_PRIVATE_SEL( inputHeight ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setInputHeight( NS::UInteger inputHeight )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setInputHeight_ ), inputHeight );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE NS::UInteger MTLFX::TemporalDenoisedScalerDescriptor::outputWidth() const
{
return NS::Object::sendMessage< NS::UInteger >( this, _MTLFX_PRIVATE_SEL( outputWidth ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setOutputWidth( NS::UInteger outputWidth )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setOutputWidth_ ), outputWidth );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE NS::UInteger MTLFX::TemporalDenoisedScalerDescriptor::outputHeight() const
{
return NS::Object::sendMessage< NS::UInteger >( this, _MTLFX_PRIVATE_SEL( outputHeight ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setOutputHeight( NS::UInteger outputHeight )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setOutputHeight_ ), outputHeight );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE bool MTLFX::TemporalDenoisedScalerDescriptor::requiresSynchronousInitialization() const
{
return NS::Object::sendMessage< bool >( this, _MTLFX_PRIVATE_SEL( requiresSynchronousInitialization ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setRequiresSynchronousInitialization( bool requiresSynchronousInitialization )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setRequiresSynchronousInitialization_ ), requiresSynchronousInitialization );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE bool MTLFX::TemporalDenoisedScalerDescriptor::isAutoExposureEnabled() const
{
return NS::Object::sendMessage< bool >( this, _MTLFX_PRIVATE_SEL( isAutoExposureEnabled ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setAutoExposureEnabled( bool enabled )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setAutoExposureEnabled_ ), enabled );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE bool MTLFX::TemporalDenoisedScalerDescriptor::isInputContentPropertiesEnabled() const
{
return NS::Object::sendMessage< bool >( this, _MTLFX_PRIVATE_SEL( isInputContentPropertiesEnabled ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setInputContentPropertiesEnabled( bool enabled )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setInputContentPropertiesEnabled_ ), enabled );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE float MTLFX::TemporalDenoisedScalerDescriptor::inputContentMinScale() const
{
return NS::Object::sendMessage< float >( this, _MTLFX_PRIVATE_SEL( inputContentMinScale ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setInputContentMinScale( float inputContentMinScale )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setInputContentMinScale_ ), inputContentMinScale );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE float MTLFX::TemporalDenoisedScalerDescriptor::inputContentMaxScale() const
{
return NS::Object::sendMessage< float >( this, _MTLFX_PRIVATE_SEL( inputContentMaxScale ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setInputContentMaxScale( float inputContentMaxScale )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setInputContentMaxScale_ ), inputContentMaxScale );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE bool MTLFX::TemporalDenoisedScalerDescriptor::isReactiveMaskTextureEnabled() const
{
return NS::Object::sendMessage< bool >( this, _MTLFX_PRIVATE_SEL( isReactiveMaskTextureEnabled ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setReactiveMaskTextureEnabled( bool enabled )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setReactiveMaskTextureEnabled_ ), enabled );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerDescriptor::reactiveMaskTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( reactiveMaskTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setReactiveMaskTextureFormat( MTL::PixelFormat pixelFormat )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setReactiveMaskTextureFormat_ ), pixelFormat );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE bool MTLFX::TemporalDenoisedScalerDescriptor::isSpecularHitDistanceTextureEnabled() const
{
return NS::Object::sendMessage< bool >( this, _MTLFX_PRIVATE_SEL( isSpecularHitDistanceTextureEnabled ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setSpecularHitDistanceTextureEnabled( bool enabled )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setSpecularHitDistanceTextureEnabled_ ), enabled );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE bool MTLFX::TemporalDenoisedScalerDescriptor::isDenoiseStrengthMaskTextureEnabled() const
{
return NS::Object::sendMessage< bool >( this, _MTLFX_PRIVATE_SEL( isDenoiseStrengthMaskTextureEnabled ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setDenoiseStrengthMaskTextureEnabled( bool enabled )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setDenoiseStrengthMaskTextureEnabled_ ), enabled );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE bool MTLFX::TemporalDenoisedScalerDescriptor::isTransparencyOverlayTextureEnabled() const
{
return NS::Object::sendMessage< bool >( this, _MTLFX_PRIVATE_SEL( isTransparencyOverlayTextureEnabled ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerDescriptor::setTransparencyOverlayTextureEnabled( bool enabled )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setTransparencyOverlayTextureEnabled_ ), enabled );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTLFX::TemporalDenoisedScaler* MTLFX::TemporalDenoisedScalerDescriptor::newTemporalDenoisedScaler( const MTL::Device* device ) const
{
return NS::Object::sendMessage< TemporalDenoisedScaler* >( this, _MTLFX_PRIVATE_SEL( newTemporalDenoisedScalerWithDevice_ ), device );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL4FX::TemporalDenoisedScaler* MTLFX::TemporalDenoisedScalerDescriptor::newTemporalDenoisedScaler( const MTL::Device* device, const MTL4::Compiler* compiler ) const
{
return NS::Object::sendMessage< MTL4FX::TemporalDenoisedScaler* >( this, _MTLFX_PRIVATE_SEL( newTemporalDenoisedScalerWithDevice_compiler_ ), device, compiler );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE float MTLFX::TemporalDenoisedScalerDescriptor::supportedInputContentMinScale( MTL::Device* pDevice )
{
float scale = 1.0f;
if ( nullptr != methodSignatureForSelector( _MTLFX_PRIVATE_CLS( MTLFXTemporalDenoisedScalerDescriptor ), _MTLFX_PRIVATE_SEL( supportedInputContentMinScaleForDevice_ ) ) )
{
scale = sendMessage< float >( _NS_PRIVATE_CLS( MTLFXTemporalDenoisedScalerDescriptor ), _MTLFX_PRIVATE_SEL( supportedInputContentMinScaleForDevice_ ), pDevice );
}
return scale;
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE float MTLFX::TemporalDenoisedScalerDescriptor::supportedInputContentMaxScale( MTL::Device* pDevice )
{
float scale = 1.0f;
if ( nullptr != methodSignatureForSelector( _MTLFX_PRIVATE_CLS( MTLFXTemporalDenoisedScalerDescriptor ), _MTLFX_PRIVATE_SEL( supportedInputContentMaxScaleForDevice_ ) ) )
{
scale = sendMessage< float >( _MTLFX_PRIVATE_CLS( MTLFXTemporalDenoisedScalerDescriptor ), _MTLFX_PRIVATE_SEL( supportedInputContentMaxScaleForDevice_ ), pDevice );
}
else if ( supportsDevice( pDevice ) )
{
scale = 2.0f;
}
return scale;
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE bool MTLFX::TemporalDenoisedScalerDescriptor::supportsMetal4FX( MTL::Device* device )
{
return NS::Object::sendMessageSafe< bool >( _MTLFX_PRIVATE_CLS(MTLFXTemporalDenoisedScalerDescriptor), _MTLFX_PRIVATE_SEL( supportsMetal4FX_ ), device );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE bool MTLFX::TemporalDenoisedScalerDescriptor::supportsDevice( MTL::Device* device )
{
return NS::Object::sendMessageSafe< bool >( _MTLFX_PRIVATE_CLS(MTLFXTemporalDenoisedScalerDescriptor), _MTLFX_PRIVATE_SEL( supportsDevice_ ), device );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::TextureUsage MTLFX::TemporalDenoisedScalerBase::colorTextureUsage() const
{
return NS::Object::sendMessage< MTL::TextureUsage >( this, _MTLFX_PRIVATE_SEL( colorTextureUsage ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::TextureUsage MTLFX::TemporalDenoisedScalerBase::depthTextureUsage() const
{
return NS::Object::sendMessage< MTL::TextureUsage >( this, _MTLFX_PRIVATE_SEL( depthTextureUsage ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::TextureUsage MTLFX::TemporalDenoisedScalerBase::motionTextureUsage() const
{
return NS::Object::sendMessage< MTL::TextureUsage >( this, _MTLFX_PRIVATE_SEL( motionTextureUsage ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::TextureUsage MTLFX::TemporalDenoisedScalerBase::reactiveTextureUsage() const
{
return NS::Object::sendMessage< MTL::TextureUsage >( this, _MTLFX_PRIVATE_SEL( reactiveTextureUsage ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::TextureUsage MTLFX::TemporalDenoisedScalerBase::diffuseAlbedoTextureUsage() const
{
return NS::Object::sendMessage< MTL::TextureUsage >( this, _MTLFX_PRIVATE_SEL( diffuseAlbedoTextureUsage ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::TextureUsage MTLFX::TemporalDenoisedScalerBase::specularAlbedoTextureUsage() const
{
return NS::Object::sendMessage< MTL::TextureUsage >( this, _MTLFX_PRIVATE_SEL( specularAlbedoTextureUsage ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::TextureUsage MTLFX::TemporalDenoisedScalerBase::normalTextureUsage() const
{
return NS::Object::sendMessage< MTL::TextureUsage >( this, _MTLFX_PRIVATE_SEL( normalTextureUsage ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::TextureUsage MTLFX::TemporalDenoisedScalerBase::roughnessTextureUsage() const
{
return NS::Object::sendMessage< MTL::TextureUsage >( this, _MTLFX_PRIVATE_SEL( roughnessTextureUsage ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::TextureUsage MTLFX::TemporalDenoisedScalerBase::specularHitDistanceTextureUsage() const
{
return NS::Object::sendMessage< MTL::TextureUsage >( this, _MTLFX_PRIVATE_SEL( specularHitDistanceTextureUsage ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::TextureUsage MTLFX::TemporalDenoisedScalerBase::denoiseStrengthMaskTextureUsage() const
{
return NS::Object::sendMessage< MTL::TextureUsage >( this, _MTLFX_PRIVATE_SEL( denoiseStrengthMaskTextureUsage ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::TextureUsage MTLFX::TemporalDenoisedScalerBase::transparencyOverlayTextureUsage() const
{
return NS::Object::sendMessage< MTL::TextureUsage >( this, _MTLFX_PRIVATE_SEL( transparencyOverlayTextureUsage ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::TextureUsage MTLFX::TemporalDenoisedScalerBase::outputTextureUsage() const
{
return NS::Object::sendMessage< MTL::TextureUsage >( this, _MTLFX_PRIVATE_SEL( outputTextureUsage ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::Texture* MTLFX::TemporalDenoisedScalerBase::colorTexture() const
{
return NS::Object::sendMessage< MTL::Texture* >( this, _MTLFX_PRIVATE_SEL( colorTexture ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setColorTexture( MTL::Texture* colorTexture )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setColorTexture_ ), colorTexture );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::Texture* MTLFX::TemporalDenoisedScalerBase::depthTexture() const
{
return NS::Object::sendMessage< MTL::Texture* >( this, _MTLFX_PRIVATE_SEL( depthTexture ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setDepthTexture( MTL::Texture* depthTexture )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setDepthTexture_ ), depthTexture );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::Texture* MTLFX::TemporalDenoisedScalerBase::motionTexture() const
{
return NS::Object::sendMessage< MTL::Texture* >( this, _MTLFX_PRIVATE_SEL( motionTexture ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setMotionTexture( MTL::Texture* motionTexture )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setMotionTexture_ ), motionTexture );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::Texture* MTLFX::TemporalDenoisedScalerBase::diffuseAlbedoTexture() const
{
return NS::Object::sendMessage< MTL::Texture* >( this, _MTLFX_PRIVATE_SEL( diffuseAlbedoTexture ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setDiffuseAlbedoTexture( MTL::Texture* diffuseAlbedoTexture )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setDiffuseAlbedoTexture_ ), diffuseAlbedoTexture );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::Texture* MTLFX::TemporalDenoisedScalerBase::specularAlbedoTexture() const
{
return NS::Object::sendMessage< MTL::Texture* >( this, _MTLFX_PRIVATE_SEL( specularAlbedoTexture ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setSpecularAlbedoTexture( MTL::Texture* specularAlbedoTexture )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setSpecularAlbedoTexture_ ), specularAlbedoTexture );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::Texture* MTLFX::TemporalDenoisedScalerBase::normalTexture() const
{
return NS::Object::sendMessage< MTL::Texture* >( this, _MTLFX_PRIVATE_SEL( normalTexture ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setNormalTexture( MTL::Texture* normalTexture )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setNormalTexture_ ), normalTexture );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::Texture* MTLFX::TemporalDenoisedScalerBase::roughnessTexture() const
{
return NS::Object::sendMessage< MTL::Texture* >( this, _MTLFX_PRIVATE_SEL( roughnessTexture ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setRoughnessTexture( MTL::Texture* roughnessTexture )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setRoughnessTexture_ ), roughnessTexture );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::Texture* MTLFX::TemporalDenoisedScalerBase::specularHitDistanceTexture() const
{
return NS::Object::sendMessage< MTL::Texture* >( this, _MTLFX_PRIVATE_SEL( specularHitDistanceTexture ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setSpecularHitDistanceTexture( MTL::Texture* specularHitDistanceTexture )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setSpecularHitDistanceTexture_ ), specularHitDistanceTexture );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::Texture* MTLFX::TemporalDenoisedScalerBase::denoiseStrengthMaskTexture() const
{
return NS::Object::sendMessage< MTL::Texture* >( this, _MTLFX_PRIVATE_SEL( denoiseStrengthMaskTexture ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setDenoiseStrengthMaskTexture( MTL::Texture* denoiseStrengthMaskTexture )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setDenoiseStrengthMaskTexture_ ), denoiseStrengthMaskTexture );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::Texture* MTLFX::TemporalDenoisedScalerBase::transparencyOverlayTexture() const
{
return NS::Object::sendMessage< MTL::Texture* >( this, _MTLFX_PRIVATE_SEL( transparencyOverlayTexture ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setTransparencyOverlayTexture( MTL::Texture* transparencyOverlayTexture )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setTransparencyOverlayTexture_ ), transparencyOverlayTexture );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::Texture* MTLFX::TemporalDenoisedScalerBase::outputTexture() const
{
return NS::Object::sendMessage< MTL::Texture* >( this, _MTLFX_PRIVATE_SEL( outputTexture ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setOutputTexture( MTL::Texture* outputTexture )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setOutputTexture_ ), outputTexture );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::Texture* MTLFX::TemporalDenoisedScalerBase::exposureTexture() const
{
return NS::Object::sendMessage< MTL::Texture* >( this, _MTLFX_PRIVATE_SEL( exposureTexture ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setExposureTexture( MTL::Texture* exposureTexture )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setExposureTexture_ ), exposureTexture );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE float MTLFX::TemporalDenoisedScalerBase::preExposure() const
{
return NS::Object::sendMessage< float >( this, _MTLFX_PRIVATE_SEL( preExposure ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setPreExposure( float preExposure )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setPreExposure_ ), preExposure );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::Texture* MTLFX::TemporalDenoisedScalerBase::reactiveMaskTexture() const
{
return NS::Object::sendMessage< MTL::Texture* >( this, _MTLFX_PRIVATE_SEL( reactiveMaskTexture ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setReactiveMaskTexture( MTL::Texture* reactiveMaskTexture )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setReactiveMaskTexture_ ), reactiveMaskTexture );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE float MTLFX::TemporalDenoisedScalerBase::jitterOffsetX() const
{
return NS::Object::sendMessage< float >( this, _MTLFX_PRIVATE_SEL( jitterOffsetX ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setJitterOffsetX( float jitterOffsetX )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setJitterOffsetX_ ), jitterOffsetX );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE float MTLFX::TemporalDenoisedScalerBase::jitterOffsetY() const
{
return NS::Object::sendMessage< float >( this, _MTLFX_PRIVATE_SEL( jitterOffsetY ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setJitterOffsetY( float jitterOffsetY )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setJitterOffsetY_ ), jitterOffsetY );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE float MTLFX::TemporalDenoisedScalerBase::motionVectorScaleX() const
{
return NS::Object::sendMessage< float >( this, _MTLFX_PRIVATE_SEL( motionVectorScaleX ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setMotionVectorScaleX( float motionVectorScaleX )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setMotionVectorScaleX_ ), motionVectorScaleX );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE float MTLFX::TemporalDenoisedScalerBase::motionVectorScaleY() const
{
return NS::Object::sendMessage< float >( this, _MTLFX_PRIVATE_SEL( motionVectorScaleY ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setMotionVectorScaleY( float motionVectorScaleY )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setMotionVectorScaleY_ ), motionVectorScaleY );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE bool MTLFX::TemporalDenoisedScalerBase::shouldResetHistory() const
{
return NS::Object::sendMessage< bool >( this, _MTLFX_PRIVATE_SEL( shouldResetHistory ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setShouldResetHistory( bool shouldResetHistory )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setShouldResetHistory_ ), shouldResetHistory );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE bool MTLFX::TemporalDenoisedScalerBase::isDepthReversed() const
{
return NS::Object::sendMessage< bool >( this, _MTLFX_PRIVATE_SEL( isDepthReversed ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setDepthReversed( bool depthReversed )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setDepthReversed_ ), depthReversed );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerBase::colorTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( colorTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerBase::depthTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( depthTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerBase::motionTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( motionTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerBase::diffuseAlbedoTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( diffuseAlbedoTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerBase::specularAlbedoTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( specularAlbedoTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerBase::normalTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( normalTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerBase::roughnessTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( roughnessTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerBase::specularHitDistanceTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( specularHitDistanceTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerBase::denoiseStrengthMaskTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( denoiseStrengthMaskTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerBase::transparencyOverlayTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( transparencyOverlayTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerBase::reactiveMaskTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( reactiveMaskTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::PixelFormat MTLFX::TemporalDenoisedScalerBase::outputTextureFormat() const
{
return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( outputTextureFormat ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE NS::UInteger MTLFX::TemporalDenoisedScalerBase::inputWidth() const
{
return NS::Object::sendMessage< NS::UInteger >( this, _MTLFX_PRIVATE_SEL( inputWidth ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE NS::UInteger MTLFX::TemporalDenoisedScalerBase::inputHeight() const
{
return NS::Object::sendMessage< NS::UInteger >( this, _MTLFX_PRIVATE_SEL( inputHeight ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE NS::UInteger MTLFX::TemporalDenoisedScalerBase::outputWidth() const
{
return NS::Object::sendMessage< NS::UInteger >( this, _MTLFX_PRIVATE_SEL( outputWidth ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE NS::UInteger MTLFX::TemporalDenoisedScalerBase::outputHeight() const
{
return NS::Object::sendMessage< NS::UInteger >( this, _MTLFX_PRIVATE_SEL( outputHeight ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE float MTLFX::TemporalDenoisedScalerBase::inputContentMinScale() const
{
return NS::Object::sendMessage< float >( this, _MTLFX_PRIVATE_SEL( inputContentMinScale ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE float MTLFX::TemporalDenoisedScalerBase::inputContentMaxScale() const
{
return NS::Object::sendMessage< float >( this, _MTLFX_PRIVATE_SEL( inputContentMaxScale ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE simd::float4x4 MTLFX::TemporalDenoisedScalerBase::worldToViewMatrix() const
{
return NS::Object::sendMessage< simd::float4x4 >( this, _MTLFX_PRIVATE_SEL( worldToViewMatrix ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setWorldToViewMatrix( simd::float4x4 worldToViewMatrix )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setWorldToViewMatrix_ ), worldToViewMatrix );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE simd::float4x4 MTLFX::TemporalDenoisedScalerBase::viewToClipMatrix() const
{
return NS::Object::sendMessage< simd::float4x4 >( this, _MTLFX_PRIVATE_SEL( viewToClipMatrix ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setViewToClipMatrix( simd::float4x4 viewToClipMatrix )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setViewToClipMatrix_ ), viewToClipMatrix );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE MTL::Fence* MTLFX::TemporalDenoisedScalerBase::fence() const
{
return NS::Object::sendMessage< MTL::Fence* >( this, _MTLFX_PRIVATE_SEL( fence ) );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScalerBase::setFence( MTL::Fence* fence )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setFence_ ), fence );
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_MTLFX_INLINE void MTLFX::TemporalDenoisedScaler::encodeToCommandBuffer( MTL::CommandBuffer* commandBuffer )
{
return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( encodeToCommandBuffer_ ), commandBuffer );
}