AeThex-Engine-Core/engine/thirdparty/metal-cpp/QuartzCore/CAMetalDrawable.hpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
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- Rebranded to AeThex Engine with cyan/purple theme
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Tech Stack:
- C++ game engine core
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2026-02-23 05:01:56 +00:00

57 lines
2.3 KiB
C++

//-------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// QuartzCore/CAMetalDrawable.hpp
//
// Copyright 2020-2024 Apple Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
#pragma once
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
#include "../Metal/MTLDrawable.hpp"
#include "../Metal/MTLTexture.hpp"
#include "CADefines.hpp"
#include "CAPrivate.hpp"
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
namespace CA
{
class MetalDrawable : public NS::Referencing<MetalDrawable, MTL::Drawable>
{
public:
class MetalLayer* layer() const;
MTL::Texture* texture() const;
};
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_CA_INLINE CA::MetalLayer* CA::MetalDrawable::layer() const
{
return Object::sendMessage<MetalLayer*>(this, _CA_PRIVATE_SEL(layer));
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
_CA_INLINE MTL::Texture* CA::MetalDrawable::texture() const
{
return Object::sendMessage<MTL::Texture*>(this, _CA_PRIVATE_SEL(texture));
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------