- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
32 lines
1 KiB
Diff
32 lines
1 KiB
Diff
diff --git a/thirdparty/misc/ifaddrs-android.h b/thirdparty/misc/ifaddrs-android.h
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index e7d81e813f..04ff2ca58b 100644
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--- a/thirdparty/misc/ifaddrs-android.h
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+++ b/thirdparty/misc/ifaddrs-android.h
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@@ -34,6 +34,9 @@
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// Fills out a list of ifaddr structs (see below) which contain information
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// about every network interface available on the host.
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// See 'man getifaddrs' on Linux or OS X (nb: it is not a POSIX function).
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+#ifdef __cplusplus
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+extern "C" {
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+#endif
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struct ifaddrs {
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struct ifaddrs* ifa_next;
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char* ifa_name;
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@@ -42,7 +45,17 @@ struct ifaddrs {
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struct sockaddr* ifa_netmask;
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// Real ifaddrs has broadcast, point to point and data members.
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// We don't need them (yet?).
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+ // We never initialize the following members. We only define them to match the ifaddrs struct.
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+ union
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+ {
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+ struct sockaddr *ifu_broadaddr;
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+ struct sockaddr *ifu_dstaddr;
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+ } ifa_ifu;
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+ void *ifa_data;
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};
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+#ifdef __cplusplus
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+}
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+#endif
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int getifaddrs(struct ifaddrs** result);
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void freeifaddrs(struct ifaddrs* addrs);
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